Morality in Games

(Quoted from Artful Gamer: The Humble and Valiant (ie. Filthy Rich/Powerful) Hero )

What I’ve been trying to get at in this article is that despite our appreciation that games are meaningful, they often celebrate the worst aspects of our humanity (selfishness, the desire to dominate others) with the guise of moral righteousness. Worse, games like Arcanum, the Final Fantasy series, and Fallout 3 make it completely impossible to complete a game without needing to max out the protagonist’s attributes and inventory and in doing so celebrate adolescent power fantasies. The original spiritual quest, despite it being the entire point of the game as acknowledged by the story, is totally maligned by the underlying gameplay. If developers want to genuinely acknowledge our desire for meaning and self-transformation, they will have to develop a better sense for what is involved in a “moral choice”… it is certainly not a case of hoarding guns’n'ammo and picking the ethical alternative in a conversation.

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