(Quoted from Artful Gamer)
When I play any game, using a standard NES/PS2/PS3/Xbox/GameCube controller layout — my fingers and thumbs find their places... As soon as I settle down to play the game, my fingers are no longer fingers to me. They are a part of the game — my fingers become something like my mouth when I am speaking — they spring into action when Mario needs to bound over a Chain Chomp or needs to go down a green pipe... My fingers never become a part of my foreground or focal experience — in other words, my fingers become repressed parts of my bodily experience.
... There is something very focal in interacting with touch-based devices, because my finger does not fall into the background as easily.
Returning to my anecdote: does my friend’s 2 1/2 year old son experience his favourite iPod Touch game as a ‘real’ world? Or is his experience like mine — somewhat disembodied and self-conscious? Is this an inherent problem with touch-based interfaces, or do some of us already experience bodily repression that allows us to ignore our fingertips when we touch the display?
0 comment(s):
Post a Comment