To lose a player like that is heart-breaking. And because of that, you remember it. You remember the characters you liked most, the ones who helped you out in the most important missions. And each time you enter a new battle, those old characters are still with you, their loss serving as an example, making you more aware, more cautious of what's around each corner.
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As games seem so intent on conjuring all kinds of other emotions, from excitement to humour to fear, it'd be nice if they could look past the act of pulling a trigger and deal with some less pleasant, but no less important emotions as well. Like remorse. Regret. And remembrance.
Quoted from Kotaku
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